The purpose of this Block is to give students a real-world understanding of what it is like to work on a stereoscopic Hollywood production. Students who complete this term will have an understanding of visual effects history, industry standard production techniques, typical 3D/VFX production pipelines, the importance of working as a team, how to apply problem solving skills to meet production deadlines, and the various techniques used in the industry for stereoscopic 3D conversion. The production block ensures that you are properly prepared for a career as an animator or visual effects artist. This course provides 300 clock hours of live lecture and instructor moderated lab time.
DAVE 301 – Movie Magic – The Art of Visual Effects
Introduction to Production Practices
Production is a living, breathing animal whose needs are dynamic and change with the ebb and flow of time. Problem solving is the key to adapting to the dynamic nature of production. In the first section of Block 04, students will be introduced to the world of production, including creative problem solving, employer expectations and the importance of teamwork.
Fundamentals of Compositing in NUKE
The Foundry’s NUKE is rapidly becoming the compositing application of choice at top visual effects studios around the world. In this section, students will learn the fundamentals of compositing in NUKE. Traditional compositing concepts such as color correction, rotoscoping, and film plate correction are all covered.
Fundamental Principles of Stereoscopic 3D Production
In this section, students will learn the fundamentals of stereoscopic 3D production. Attention is given to the challenges of stereoscopic production compared to traditional production. Stereoscopic rigs in Maya as well as stereoscopic rigs in NUKE are also covered in detail.
Intermediate Compositing in NUKE
In this section, students will build upon the foundations learned earlier in the course to advance their understanding of compositing in the Foundry’s NUKE software. Particle systems, lens distortions, 2D/3D tracking, world position passes, and mult-pass compositing techniques are all covered in detail.
Visual Effects History
Understanding the past is the key to the future. In this section, students will review the history of visual effects production. A detailed review of 60 pivotal movies which became turning points in the world of visual effects will assist students in understanding how the art has developed over the past 100 years.
Advanced Compositing in NUKE
In this section, students will learn advanced compositing techniques in NUKE, including paint fixes, camera projections, 3D geometry creation, using 2D images to create 3D relighting, advanced Expressions and custom tool creation techniques are also covered in detail.
Advanced Stereoscopic 3D Conversion Techniques
In this section, students will learn the seven core techniques used by the leading stereoscopic conversion companies for converting 2D films into 3D movies. Students will be taken through a practical, real-time exercise in stereoscopic 3D conversion using the techniques learned in this section of the course.
Advanced Stereoscopic 3D Production & Final Demo Reel
The whole of the student’s education comes to bear in this final section of Block 04. Students will be assigned to teams and given tasks ranging from modeling, texturing, lighting, compositing and visual effects animation. Each team works independently and together, just as they would on the job, to create a stereoscopic 3D production. Students must problem solve and establish solutions using the skills and techniques they’ve developed over the past year. The delivery of a completed demo reel is required in order to graduate the program.
There are several objectives for this course. You will develop proficiencies in:
Week 01: Introduction to Production, The Production Bible, and Proxy Object Creation
Week 02: Nuke Compositing, Color Correction and Digital Keying
Week 03: Introduction to Stereoscopic 3D Production, High Res Object Creation
Week 04: Nuke Lens Distortions, 2D and 3D Tracking, Multi-Pass Compositing and Particle Systems, FX R&D
Week 05: The History of Visual Effects, Final Modeling, Rigging and UV Creation
Week 06: Advanced Nuke, 3D Projections, Expressions, and Gizmos, Motion Capture
Week 07: Stereoscopic 2D to 3D Production Techniques, Lighting and Rendering
Week 08: Production Compositing
Week 09: Production Compositing
Week 10: Production Compositing
Week 11: Production Finishing
Week 12: Demo Reel